Coke "It's Mine"
This was my first spot ever. I started doing previz (previsualization) on this spot, modeling the balloons and city scape. Very low-rez stuff, so the clients can get a sense of action and timing in the spot. After the plates were shot, I helped do some cloth tests, and ultimately have two shots in the final cut, for which I animated the rigs, and did cloth/rope simulation. Those were then handed off to our rendering guys. The CG for this spot was done in 3 weeks. I still can't believe how fast we did this spot, and it's an amazing achievement!
I did this one quite recently. An overall challenge. We had to make the whole car transparent "enough", but not completely see-through. Our render guys did an awesome job with this look. I helped out by doing some tracking of the cars, as well as doing the exploding glass, in the full CG shots. I also helped out with textures and normal maps for the airbags. A great spot, which taught me a lot about Maya particles!