Tuesday, September 30, 2008

Bust


Well since it's taking me a bit longer than anticipated to get a hold of quality quicktimes of my work at The Mill, I decided to post some progress shots of a bust I'm currently Zbrushing. This guy is more of a workflow/uv/zbrush test than anything else. Hopefully I can later turn him into a cool rendered image, but for right now I'm playing around with how much I can get into a 2k normal map. So far, I can get about %80 of the detail captured out of a 5mil polygon level. My goal is to get as much detail out using 20mil polys, into a 2k normal map...

Some more free time would be just DANDY right about now...
M


Wednesday, September 24, 2008

First transmission

With my embarrassment at my old demo reel growing ever so painful, I decided to "sexify" things up a bit, and make my own BLOG page. Wow, I'm so white.

Anyway, this blog is meant as a means to keep myself, and anyone that's interested (looking at you Pap) up to speed with my current works, projects, and just random stuff I think is worth looking at.
Within the next few days I'm hoping to have a few commercials up, which I've worked on since being with The Mill along with some other projects I'm exploring.

Thanks,
M

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I deem the first transmission a success...
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