Well since it's taking me a bit longer than anticipated to get a hold of quality quicktimes of my work at The Mill, I decided to post some progress shots of a bust I'm currently Zbrushing. This guy is more of a workflow/uv/zbrush test than anything else. Hopefully I can later turn him into a cool rendered image, but for right now I'm playing around with how much I can get into a 2k normal map. So far, I can get about %80 of the detail captured out of a 5mil polygon level. My goal is to get as much detail out using 20mil polys, into a 2k normal map...
Some more free time would be just DANDY right about now...
M